Mega Man 11 (2018)
Never mind your Top Gears or your Fifth Wheels or your Grand Hoors, I’ve got the only bit of car advice you need – make your next car purchase an automatic. You’ll probably want to make it an electric or hybrid motor too, or at least something that doesn’t completely cackle at the polar ice caps like an evil vaudeville villain tying the dainty demure dame down to the train tracks. If your car doesn’t run on tofu then somewhere, somehow, there’ll be a Green Party policy there to thwart you. I’m all for environmental concern, but I’d rather the holes go in the ozone layer than in my pocket, know what I mean?
Continue reading “This is the next generation, Mega, so get your arse in gear”
It mightn’t exactly be best practice to analyse a product before it comes out, but that doesn’t stop the legions of fans out there writing things off, way before they ever come to pass. We all knew the Ricky Gervais episode of The Simpsons would be a disaster, for example. But we couldn’t know that before we watched it, right? Actually, we could, because it really isn’t that hard to read your audience and give them something they want – and not something you think they want. And this is where I, if I happened to run some godawful consultancy firm, would propose millions of job redundancies worldwide.
Continue reading “How to know your audience, and sell them a game they could well do without”
Mad Max (2015)
A few years ago, I happened to see the new Tom Hardy flick, Mad Max: Fury Road in cinemas. It seemed to have drummed up a fairly substantial amount of hype, so on we plodded to see it. It had all kinds of rave reviews, looked destined for quite a few Oscar nominations, the lot.
Four hours later, having watched a man and a few hangers-on exchange dialogue that didn’t make any kind of sense, drive across a vast desert and keep teasing a big action sequence without ever delivering, the credits finally rolled. Myself and my pals were pretty much left speechless, wondering was this just a fake-out before the film actually began, before one flat Dublin accent behind me opined, “All that for a bit of water?!?”
Continue reading “For tedious desert jaunts, Lawrence of Arabia’s got nothing on Mad Max”
Red Dead Redemption 2 (2018)
I was half-watching this Western film on the telly the other day – apologies, I never got the name of it – and in it the well-hung main cowboy strolls on in to the saloon, orders a full bottle of whiskey and downs the whole thing in one, right there and then. And they say films these days are too unrealistic. He grabs plenty of attention with this stunt of course, and the net result of it all is the usual step outside, guns drawn, bury me with my money type of affair. And I’m thinking, God, how cheap was life back then?
Continue reading “It’s like downing a bottle of whiskey, but a hundred times as tedious”
Micro Machines: World Series (2017)
In the beginning, Sega created Outrun, Rareware created RC Pro AM and Square created Rad Racer, and God said, Let there be racing: and there was racing. And these games were renowned for their time but were fraught with limitation, and the video game players of the Earth did cry out for a new racing game that could be played in multiplayer and that was madcap and accessible to all.
Continue reading “On the seventh day, God rested. While He wasn’t looking, Codemasters nipped in”