Smithers used to be black, but Link was always white

 

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The Legend of Zelda (1987)

You may one day be flicking through your TV guide (on your television’s internal EPG of course – what use is a TV guide magazine in this day and age?) and see an episode of a programme you like about to come on. But the episode synopsis seems rather unfamiliar, and when it comes on you’re wondering why Kramer is being called Kessler or why Smithers is black with blue hair.

What you’ve done is stumbled on a very old episode, perhaps the first ever – and it looks remarkably different to what you’re used to. Everything looks weird, and it’s pretty jarring. This isn’t the show I fell in love with, think to yourself, with the occasional mewl of protest at the television to show your disapproval. You pick up on every single detail and say to yourself “yeah, I see, so that’s where that came from, but… I don’t know, it’s a little weird”.

Continue reading “Smithers used to be black, but Link was always white”

Change isn’t to be feared, unless it’s 3D or Virtual Reality

 

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The Legend of Zelda: A Link Between Worlds (2013)

I have this frankly unnerving propensity for doing things the complete opposite way of how they really should be done. Manoeuvre, signal, mirror, that’s my motto behind the wheel. I tend to put the milk in before the sugar, which some tea authorities I know inform me is unfathomably wrong. And I can’t tell you the amount of times I’ve tried to slip some baggy tracksuit bottoms down past my inevitably Nike-runnered feet.

So it proved to be the case again when a new handheld Zelda sequel, directly modelled on the best of the series in the Super Nintendo’s A Link to the Past, was announced. I should have had a penile accident, the good kind, right there and then. Instead I felt a combination of emotions, all of them negative. Disbelief! Panic! Fear!

Continue reading “Change isn’t to be feared, unless it’s 3D or Virtual Reality”