Change isn’t to be feared, unless it’s 3D or Virtual Reality

 

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The Legend of Zelda: A Link Between Worlds (2013)

I have this frankly unnerving propensity for doing things the complete opposite way of how they really should be done. Manoeuvre, signal, mirror, that’s my motto behind the wheel. I tend to put the milk in before the sugar, which some tea authorities I know inform me is unfathomably wrong. And I can’t tell you the amount of times I’ve tried to slip some baggy tracksuit bottoms down past my inevitably Nike-runnered feet.

So it proved to be the case again when a new handheld Zelda sequel, directly modelled on the best of the series in the Super Nintendo’s A Link to the Past, was announced. I should have had a penile accident, the good kind, right there and then. Instead I felt a combination of emotions, all of them negative. Disbelief! Panic! Fear!

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Legend of Zelda, The: Majora’s Mask (Long)

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Legend of Zelda, The: Majora’s Mask (Review) (2000)

Review, 21/06/13

INTRO

What a magnificent piece of work The Legend of Zelda: Ocarina of Time was: closest to the nigh-perfect A Link to the Past in scope, one of the finest transitions from 2D to 3D that there’s been, and almost as infinitely replayable as its SNES forerunner. It marked the fifth Zelda game, and was a continuation of the high standards the series had set, along with the fantastic Link’s Awakening and the fondly remembered 2 NES originals.

Ocarina of Time was a game that, for the majority of people, lived up to the immense hype borne from agonising delays. The Legend of Zelda had really become a juggernaut series, and the fans clamoured for a sequel – although given Ocarina’s development time it seemed likely that they’d have to wait for the next Nintendo console.

Towards the end of the Nintendo 64’s lifespan, however, screenshots of a game that appeared to be an Ocarina of Time reskin emerged, with a funny sort of sundial at the bottom of the screen. It looked for all the world like an expansion pack of Ocarina of Time – and indeed, that’s what Majora’s Mask was originally conceived as. Fresh from his role as assistant director with Ocarina of Time, Eiji Aonuma was charged with the task of releasing a follow-up game in the same mould in just one year. The result, naturally, would have to be a condensed Zelda adventure, but could at least borrow elements from its older brother. Could Majora’s Mask stand up against Ocarina of Time? Would it take its place proudly alongside the other fine games of the series?

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Legend of Zelda, The: The Wind Waker (Long)

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Legend of Zelda, The: The Wind Waker (2003)

Review, 05/11/12

INTRO

The Legend of Zelda: The Wind Waker was released for the Nintendo GameCube in Europe on 3rd May 2003. Following the immense success of previous Zelda games, including A Link to the Past, Link’s Awakening and Ocarina of Time, fans eagerly anticipated the latest instalment in the series for the Nintendo Dolphin, newly dubbed the GameCube.

To demonstrate the power of their upcoming console, a Zelda tech demo was shown as part of Nintendo’s exposition during the SpaceWorld show in the year 2000. It featured a short swordfight between the adult incarnation of Link and Ganondorf, showcasing realistic graphics much improved from the blocky polygons featured in the previous two 3D Zelda games, Ocarina of Time and Majora’s Mask, both released for the Nintendo 64.

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