Building the Best Pokémon Team (Part 17)

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Building the Best Pokémon Team (Part 17)

You’re just about to suffer death by Legendary in the last of our Hoenn Pokémon reviews, but that’s if you don’t suffer death by drowning first. After all, this is the lategame of Ruby, Sapphire and Emerald, the point where you’re surfing all day and fighting Wingulls all night. And by all night, I of course mean all day, because the Gen 3 games never bothered with a night-and-day system. The twilight of your GBA journey is also where you’ll start to find Pokémon at the farthest extremes of the Hoenn Pokédex, from a time when 386 Pokémon was starting to become excessive. Can you believe that…?

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Building the Best Pokémon Team (Part 12)

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Building the Best Pokémon Team (Part 12)

The third Generation of Pokémon announced itself onto the Game Boy Advance with triumphant trumpet blasts. No really, 40% of the games is the trumpety soundtrack, and the other 60% is water if IGN are to be believed. When it came to adding new Pokémon, Gen 3 didn’t take the same timid approach of barely tipping its toes into the water like Gen 2 did, with all of its Gen 1 babies and evolutions. No, the new guys in Pokémon Ruby, Sapphire and Emerald are present right the way through, with plenty of Legendaries, but even more water Pokémon. There’s also Tropius, and I can’t wait until we get on to that thing. As always though, we must start with the starters.

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