Nintendo 64 (1996 / 1997)
My first experience with the Nintendo 64 console, way back when in Christmas ’97, was fairly inauspicious. For a start, I’m sure my older brother harboured some secret resentment about gettin gone, given that just about everyone else in his school peer group were getting or had already gotten PlayStations. And there is no section of society more judgmental, more better placed to finish you socially, then your schoolyard fellows. I wasn’t embarrassed at all, in fact I was chuffed. But what did set off some humiliation for me that fateful day was my quite literally ham-fisted attempts to hold the controller.
Continue reading “Take your pick between the Phony GreyStation, the Dreampants, and grey cartridges”
Perfect Dark (2000)
Things have calmed down quite a bit in recent years, but there was a time in and around the height of Call of Duty 17 and Battlefield Minus One that seemingly every popular game out there was a first-person shooter. If you were a developer and you decided you wanted to release a 3D platformer or something, a proper game for the ages, then you could forget it.
If it wasn’t shooty-shooty-bam-bam time and there weren’t 12-year-olds online in an over 18s game, it wasn’t worth your while. It wouldn’t sell, and you would be branded an unbankable developer, with emphasis on ‘leper’, and you’d be beat back down to mobile games with icons of shouty bearded cartoon men. Why couldn’t you just have done the necessary for your now-starving family and made something like Perfect Dark instead?
Continue reading “You shouldn’t hit a girl, even if she’s shooting at you”
James Bond 007: Agent Under Fire (2001)
Where have all the Bond games gone? Where indeed. Twenty years after Goldeneye 007 for N64, we’re still waiting on some developer out there to recapture lightning in a bottle and come out with the ultimate system-selling, multiplayer extravaganza, with a beautiful Single Player campaign and replay value from unlockable cheat codes to boot. Of course, to do this, they’d have to root the Bond game license out from underneath a load of cobweb-ridden boxes.
Then they’ll need to find a way that they could make the multiplayer a loot-box ridden nightmare, where it’s either 900 hours or $4.99 to unlock some Bond no-mark like the baddie from For Your Eyes Only, and if you don’t like it then Goldfinger will come round your house and laser your ghoulies off. And finally, they’ll have to give the whole game the same old moribund Call of Duty gameplay that plagued Goldeneye Wii.
Continue reading “Q’s invented me a gun that fires jelly”
GoldenEye 007 (2010)
When it comes to making some fat stacks, it’s important for us little people to remember that in entertainment, there is simply no such thing as a sacred cow. Nothing is untouchable, above the remit of cynical executives bolting the latest faces in entertainment onto an old work and shipping it as a “continuity reboot” or a “spiritual sequel”.
I didn’t have my glasses on so I happily stand to be corrected, but they now apparently want to bring about a Ghostbusters 3 with an all-female cast. Obviously I’m highly sexist, but for the sake of this argument let’s assume I’m rational, tolerant and level-headed. What’s the easiest way to conceal the fact that none of the old actors wanted to touch this Ghostbusters 3 with a ten-foot barge pole? Do a complete turnabout on the cast and instead bring in actresses that won’t make viewers ask “what happened to the other guys?”
Continue reading “What’s GoldenEye without Sean Bean?”