The name’s Burkey… Heathen Burkey

GoldenEye 007 (1997)

There seems to be a strange phenomenon in life whereby the most major and far-reaching decisions tend to be left in the lap of children, while the decisions made by adults are of no consequence at all, or you never had that much agency in the first place. You might think that marriage, or buying a house are earth-moving decisions on your part. But it’s society that makes this decision for you, if you’re really being honest with yourself.

That momentous decision to have kids? Oh come on, how many of us were accidents? Even if you’re too careful for accidents, and you want to reproduce, then it’s still not your decision, that’s your genes acting on your behalf. And as you get older, it’s not like you’ll be the one deciding when you’re going to shuffle off to a home, which one you’ll even go to, and when to pull the plug at the end of it all. It seems to me that the older you get, the less you get to decide.

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You shouldn’t hit a girl, even if she’s shooting at you

perfect dark logo 2

Perfect Dark (2000)

Things have calmed down quite a bit in recent years, but there was a time in and around the height of Call of Duty 17 and Battlefield Minus One that seemingly every popular game out there was a first-person shooter. If you were a developer and you decided you wanted to release a 3D platformer or something, a proper game for the ages, then you could forget it.

If it wasn’t shooty-shooty-bam-bam time and there weren’t 12-year-olds online in an over 18s game, it wasn’t worth your while. It wouldn’t sell, and you would be branded an unbankable developer, with emphasis on ‘leper’, and you’d be beat back down to mobile games with icons of shouty bearded cartoon men. Why couldn’t you just have done the necessary for your now-starving family and made something like Perfect Dark instead?

Continue reading “You shouldn’t hit a girl, even if she’s shooting at you”