Animal Crossing (2004)
Just like you can never really know what your workmates are gonna be like until you’re deeply entrenched in the low-pay grind with them, it’s pretty difficult to consciously choose your neighbours. Mind you, in this day and age you can at least go onto local neighbourhood watch pages on social media and do a quick search for the street or estate you plan to move into. If there’s barely any mentions of your desired area on there, then your children will be able to practice the dulcimer and eat their activated almonds in peace. But if your finger gets tired scrolling through all of the reports of anti-social behaviour, your home life will shape up like a scene from the Walking Dead.
Continue reading “Ladies and gentlemen, class and decorum have left the building”
Perfect Dark (2000)
Things have calmed down quite a bit in recent years, but there was a time in and around the height of Call of Duty 17 and Battlefield Minus One that seemingly every popular game out there was a first-person shooter. If you were a developer and you decided you wanted to release a 3D platformer or something, a proper game for the ages, then you could forget it.
If it wasn’t shooty-shooty-bam-bam time and there weren’t 12-year-olds online in an over 18s game, it wasn’t worth your while. It wouldn’t sell, and you would be branded an unbankable developer, with emphasis on ‘leper’, and you’d be beat back down to mobile games with icons of shouty bearded cartoon men. Why couldn’t you just have done the necessary for your now-starving family and made something like Perfect Dark instead?
Continue reading “You shouldn’t hit a girl, even if she’s shooting at you”