Another rumble in the concrete jungle with this bad monkey wasn’t part of the plan

Donkey Kong (1994)

I’m gonna come right out and say it: planning is for losers. You can try and plan out every aspect of your life and meticulously try to follow it, but what is it all worth? Any plan has to be realistic and measurable, and that’s where things become depressing. Get married at age 25, kids at age 30, divorced by age 40, first suicide attempt age 45, incontinent by age 60. Good luck trying to plan against all that.

It’s also a well known fact that the best holidays, trips and nights out are spontaneous, unplanned. If you start planning these things, you’ll just fall into the mundane, the safe bets. Leave it all up to chance and that’s when things get interesting.

Continue reading “Another rumble in the concrete jungle with this bad monkey wasn’t part of the plan”

I coulda been a game dev contender

Donkey_Kong_Country_logo

Donkey Kong Country (1994)

Game design. The one thing that we’ve always wanted to do. Well, not all of us. Most young lads growing up wanted to be footballers or astronauts of course, but I was aware of my limitations early. As a result, even in my most wildly unrealistic fantasies, I was still essentially a no-name code monkey. Isn’t that sad?

Continue reading “I coulda been a game dev contender”