Mario Kart: Double Dash!!

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Mario Kart: Double Dash!! (2003)

“OK, class, get into groups of 3 or 4” – words from a teacher more fearsome than the usual guff they give you. I didn’t mind being told by the teacher that I had detention, or that I was to see them after class, or that the lock on the boy’s changing room was double-bolted and I could scream as loud as I liked because nobody was coming to help me. But teamwork? Find a group of people willing to come together and work in harmony? Leave it out. It’s always a dreadful affair – if the teacher places you into random groups, you could be put alongside a group of drongos, or worse still, ambitious people who are hunting to get an A+. And they’ll get that goddam A+ if it means slitting your throat from ear to ear.

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Tales of Symphonia

tales of symphonia

Tales of Symphonia (2004)

I’m sure that this is one of those nostalgic things that everyone can legitimately try to claim for themselves, but I reckon I could easily be justified in saying that the 90s was the Golden Age for cartoons – even ahead of the mighty 80s and whenever it was that Catch the Pigeon first aired. Then, at any given time, you could find the best voice artists in ‘the business’ strutting their vocal stuff for the kids too “sick” to go to school and for the unemployed kids-at-heart to enjoy.

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Legend of Zelda, The: The Wind Waker HD

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Legend of Zelda, The: The Wind Waker HD (2013)

An awful long time ago, I did a write-up on Wind Waker GameCube, or more accurately a 5,000 word dissertation. It was fairly stuffy, and in it I mostly spoke about how the graphics actually added a nice bit of whimsy and the story and plot was pleasant when you met big bad Ganon, but crucially some pilchard left a few dungeons out.

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James Bond 007: Agent Under Fire

007agent under fire

James Bond 007: Agent Under Fire (2001)

Where have all the Bond games gone? Where indeed. Twenty years after Goldeneye 007 for N64, we’re still waiting on some developer out there to recapture lightning in a bottle and come out with the ultimate system-selling, multiplayer extravaganza, with a beautiful Single Player campaign and replay value from unlockable cheat codes to boot. Of course, to do this, they’d have to root the Bond game license out from underneath a load of cobweb-ridden boxes. Then they’ll need to find a way that they could make the multiplayer a loot-box ridden nightmare, where it’s either 900 hours or $4.99 to unlock some Bond no-mark like the baddie from For Your Eyes Only, and if you don’t like it then Goldfinger will come round your house and laser your ghoulies off. And finally, they’ll have to give the whole game the same old moribund Call of Duty gameplay that plagued Goldeneye Wii.

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