Super Smash Bros. Melee (2002)
You may not believe it, but the website is dead. That’s what all of us top tech bods are saying. Not just that, but mobile apps are dead too. The cinema is dead. Buying music, that’s dead. Pubs are dead. And as for using your voice to talk to people – that’s well into rigor mortis.
I don’t personally believe any of this, of course, but it’s sweeping statements like these that grab attention in marketing headlines, and they might just fool some gullible CEOs into dropping money on unproven new technology. Well, whatever about all that, it is my sad duty to inform you that the ever-popular GameCube game, Super Smash Bros Melee, is also dead.
Continue reading “Saunter in, beat the pros, grab the cash and wavedash outta there”
F-Zero GX (2003)
Hate to demoralise you so early in the week, but I’m here to tell you that you might as well not bother making an effort in life. You gotta work things out ahead of time – on a sliding scale of hours spent, versus the probability that your hard work will be recognised and rewarded, where do you stand? And having worked this out, surely the best course of action is to find that sweetspot where you can get the most reward for the least amount of effort. Ever a man to put my theories into practice, and in one of my shrewder moves, I took this approach to writing my disseration in my final year of college.
Continue reading “Dear Nintendo, I’ve got some rather nicer things to say about your product…”
Super Mario Sunshine (2002)
Looks like I ain’t going on a sun holiday this year, thanks to that dreaded c-word. No, not cancer, something contagious. And by the looks of it, it’ll take the contagious to go away. Not that my skin’s gonna notice a lack of Greek sun anyway, since I’m usually white as a sheet going over, and I tend to cover myself with this incredible spray sunscreen that keeps the sun off my back, and off my head, shoulders, knees and toes. Net result is that I come home with a few red streaks, at worst. It’s not always rosy for me though – one time, I got sunburned boobies, and then I really knew all about it.
Continue reading “The sun? It’s a gamer’s worst nightmare”
James Bond 007: Nightfire (2002)
I was once told that a big advantage of working in the corporate retail environment is that “you get to meet new and interesting people every day”. I’m sorry, but to me, that is hell on earth. It was bad enough speaking to them over the phone. I couldn’t imagine having hateful negotiations with suppliers and wholesalers in my office, while they pretend to enjoy being in my company, alls so I can cut 2 cent off the price of a box of tablespoons so my department would save a hundred quid extra that month.
Continue reading “Do you think James Bond ever had to walk to Gate 999?”
Paper Mario: The Thousand Year Door (2004)
I’ve hustled a few quid here and there from writing, but never so much that I might be able to embark on a career vomiting out pages and subjecting gazillions of readers to my creative mind. You have to want to do it, for the love of the craft rather than for the money and all that. They say you need to write over one million words before you get anywhere near good at being a scribe, right? Well, I’ve written in excess of that – mostly about myself or worldly woes in my journal. But I’ve also put myself at the cutting edge of games journalism on this site by revewing games that came out over 30 years ago. Whaddaya mean, no-one cares anymore?
Continue reading “Some of the games in this series ain’t worth the Paper they’re programmed on”
Metroid Prime (2003)
I don’t usually get blown sideways by these cute pop culture comparisons that are meant to make me suddenly feel old. I already told you that I’ve had grey hair since about age 15. I have a properly lived-in face. I’m often to be found drinking Smithwick’s. I am old, there’s no way you can surprise me with anything. That is, until a throwaway YouTube comment had me nearly spitting out my Viagra and Deep Heat soup – Metroid Prime’s release date is closer to the original Metroid on NES than it is to today. And a slight detail that seemed to compound the pain tenfold – that was true as of 2018, never mind 2019.
Continue reading “Just let me reach for my Viagra Prime”
Mario Kart: Double Dash!! (2003)
“OK, class, get into groups of 3 or 4” – words from a teacher more fearsome than the usual guff they give you. I didn’t mind being told by the teacher that I had detention, or that I was to see them after class, or that the lock on the boy’s changing room was double-bolted and I could scream as loud as I liked because nobody was coming to help me. But teamwork? Find a group of people willing to come together and work in harmony? Leave it out. It’s always a dreadful affair – if the teacher places you into random groups, you could be put alongside a group of drongos, or worse still, ambitious people who are hunting to get an A+. And they’ll get that goddam A+ if it means slitting your throat from ear to ear.
Continue reading “Between group projects and cuck fantasies, I know which one I’d take”
Tales of Symphonia (2004)
I’m sure that this is one of those nostalgic things that everyone can legitimately try to claim for themselves, but I reckon I could easily be justified in saying that the 90s was the Golden Age for cartoons – even ahead of the mighty 80s and whenever it was that Catch the Pigeon first aired. Then, at any given time, you could find the best voice artists in ‘the business’ strutting their vocal stuff for the kids too “sick” to go to school and for the unemployed kids-at-heart to enjoy.
Continue reading “If you can do a good baby voice, you’ll get invited to the voice acting orgy”
Legend of Zelda, The: The Wind Waker HD (2013)
An awful long time ago, I did a write-up on Wind Waker GameCube, or more accurately a 5,000 word dissertation. It was fairly stuffy, and in it I mostly spoke about how the graphics actually added a nice bit of whimsy and the story and plot was pleasant when you met big bad Ganon, but crucially some pilchard left a few dungeons out.
Continue reading “We don’t need new games anymore – remake Uniracers and you’ll send us home singing”
James Bond 007: Agent Under Fire (2001)
Where have all the Bond games gone? Where indeed. Twenty years after Goldeneye 007 for N64, we’re still waiting on some developer out there to recapture lightning in a bottle and come out with the ultimate system-selling, multiplayer extravaganza, with a beautiful Single Player campaign and replay value from unlockable cheat codes to boot. Of course, to do this, they’d have to root the Bond game license out from underneath a load of cobweb-ridden boxes.
Then they’ll need to find a way that they could make the multiplayer a loot-box ridden nightmare, where it’s either 900 hours or $4.99 to unlock some Bond no-mark like the baddie from For Your Eyes Only, and if you don’t like it then Goldfinger will come round your house and laser your ghoulies off. And finally, they’ll have to give the whole game the same old moribund Call of Duty gameplay that plagued Goldeneye Wii.
Continue reading “Q’s invented me a gun that fires jelly”