Nintendo 64 (1996 / 1997)
My first experience with the Nintendo 64 console, way back when in Christmas ’97, was fairly inauspicious. For a start, I’m sure my older brother harboured some secret resentment about gettin gone, given that just about everyone else in his school peer group were getting or had already gotten PlayStations. And there is no section of society more judgmental, more better placed to finish you socially, then your schoolyard fellows. I wasn’t embarrassed at all, in fact I was chuffed. But what did set off some humiliation for me that fateful day was my quite literally ham-fisted attempts to hold the controller.
Continue reading “Take your pick between the Phony GreyStation, the Dreampants, and grey cartridges”
Pokémon Stadium (2000)
One thing that always amazed me about the Pokémon series is that, for all the controversy it garnered from things like causing seizures or being satanic or requiring you to buy 50 games to catch ‘em all, nobody ever really seemed to care that it was essentially about pitting two cute animals into a fight to the finish with each other.
I think it’s rather easy to draw comparisons with Pokémon and that film Amores Perros – if you want to become a serious, competitive Pokémon battler, then you’ll be doing much the same thing as those vicious muchachos: breeding Mons in foul conditions, slaughtering those whose genes won’t quite cut it, drugging up the best monster you have and forcing it to battle almost from the moment it’s born. If it wins, great: you get the plaudits while the beast gets the larrups. If it loses… the slaughter begins anew.
Continue reading “If your Growlithe doesn’t tear children apart on sight, then forget about it”
Super Mario 64 (1997)
Do you ever feel like you’re putting too much effort into a game? A bit too much time min-maxing, or playing online, until your Steam account says you’ve been playing Team Fortress 2 like there isn’t gonna be internet tomorrow? Do you ever sit back and wonder what it was all for? I don’t, because my approach to playing games these days, as there are so many and I’m cursed with bundles of disposable income, is to leave them on the shelf in their cellophane wrapping. Occasionally I’ll feel a bit guilty, and load up some AAA game of the month like God of War, and give it a whole 30 minutes of play. And 23 of those minutes are spent waiting for it to finish installing.
Continue reading “Mario’s lost all hope, and all for want of an A-press”
Perfect Dark (2000)
Things have calmed down quite a bit in recent years, but there was a time in and around the height of Call of Duty 17 and Battlefield Minus One that seemingly every popular game out there was a first-person shooter. If you were a developer and you decided you wanted to release a 3D platformer or something, a proper game for the ages, then you could forget it.
If it wasn’t shooty-shooty-bam-bam time and there weren’t 12-year-olds online in an over 18s game, it wasn’t worth your while. It wouldn’t sell, and you would be branded an unbankable developer, with emphasis on ‘leper’, and you’d be beat back down to mobile games with icons of shouty bearded cartoon men. Why couldn’t you just have done the necessary for your now-starving family and made something like Perfect Dark instead?
Continue reading “You shouldn’t hit a girl, even if she’s shooting at you”
Legend of Zelda, The: Ocarina of Time (1998)
What a difference seven years makes. If I take a look back at my life seven years ago, it features me sitting in college doing nothing, after which I’d go to the pub or go somewhere to eat, then go home, play some games, harass a few women by text, and do it all again the next day. Now though? I go to work, do little… then go to the pub… somewhere to eat… hmmm, even the harassment still features. So maybe I have to be somewhat less profound here and conclude that, after seven years, nowt has changed for me. Which is just the way I like it.
Continue reading “Seven years might seem a long time, but try an 18-month delay”
Mario Party (1998)
Adding Mario to anything at all seems to make its marketability increase tenfold, and that’s not just limited to games. We have seen this phenomenon with Mario Golf, Mario Tennis, Mario Kart, Mario Teaches Typing, Mario Chemistry, Mario Forensics and Mario Quantity Surveying, but Mario Party was an odd one: a turn-based board game featuring Mario characters, with each turn ending in one of 50 minigames, which really made up the bulk of the game? How can this work?
Continue reading “I’m all for compensation culture if it gets me a free Nintendo glove”
F-Zero X (1998)
In the event of an alien invasion, one can only imagine that mankind would be pretty well buggered. After all, if some sort of species or collective entity out there has the ability to travel here in great numbers, they pretty much have the whole thing wrapped up. What are we gonna do to defend ourselves, nuke our own planet?
We don’t know where they’re coming from, we don’t know what they want, they have far superior firepower and technology and anyway our own world society is so badly fragmented and our world leaders don’t really measure up at the moment. And if it should happen that we get overrun by those frightful pod creatures from Invasion of the Body Snatchers, you can definitely forget all about it.
Continue reading “I don’t mind alien invaders, as long as they’re good racers”
Pokémon Snap (2000)
You don’t need a scrub like me to tell you, the insecure mess reading this, that life is inherently unfair. Neither you nor me were blessed from birth with an elite sporting ability, or with model good looks, or some other form of unique ‘talent’ to separate us from the mouthbreathers – or better still, to have been born into aristocracy. Imagine that?! But no, not us. I hope, then, that you and I can share this tentative sort of bottom-feeding bond, in that we as people were both pretty much finished before we ever really got started, and this “life” we’re currently living now is the very best we can hope for.
Eddie Hitler had it right when he told us that life was about: you get born, you keep your head down, and then you die – if you’re lucky. Mediocrity is something that we just have to get used to, or so conventional wisdom tells us. I suppose you sometimes get some special snowflakes who become just a little bit uppity and console both themselves and their own doomed existence by posting “artistic” pictures of “inspirational” quotes on Facebook, for the viewing benefit of nobody in particular. Can’t knock these people for effort – what are you without effort? But I think, on the whole, we’ve resigned ourselves to our dismal fates, and any stroke of good luck that does come our way is rightly met with either indifference or a suspicious shrug of the shoulders.
Continue reading “We’re all lucky that Japanese Blofeld was away on annual leave”