Mega Man 10 (2010)
I understand that internet security is big bucks nowadays, owing to the fact that there is a relative lack of experience and knowledge in the field (what field?), and also because this kind of information and data is important to keep under proverbial wraps. After all, my whole life is on my phone, and I’m sure you’re the same.
If my phone fell into vagabond hands, they could go off and pay for all kinds of contactless purchases, or go onto my social media and put sackable statements against my name. I wouldn’t even mind any of that too much, to be honest, so long as they don’t find where my journal is saved, and they don’t release any of my search history – there’s absolutely no coming back from that.
Continue reading “Mega Man goes viral yet again, and there’s still no cream for it”
Mega Man 9 (2008)
Since the missus does be out at work all day and I’m working from home, alone all day, inevitably my mind turns towards sex robots. Are sexbots nearly here? God, but the more I think about them, the more I wonder if I could cope with one. Imagine living in a single bedroom apartment with one? One night, after you’ve had a row with it or it catches you flirting with Alexa, you leave your sexbot (personalised to look like your favourite weathergirl) out on the landing, detuned – or so you think.
But I could just see it bursting through the door at one o’clock in the morning because you programmed it wrong. “Master, would you like some toast for breakfast today?” it asks in a too loud, flat but unmitakably sinister robotic female voice. “G-God, no…” you whimper, clutching the duvet for dear life.
Continue reading “Never mind memory lane; how’s about the scrapheap instead?”
Up until now, I’ve always felt somewhat unqualified to talk about shooter games. Yes, I was able to write about Perfect Dark, but that was moreso because the protagonist is a lady. And I know quite a bit about ladies, having tipped my fedora towards many in my time. I’ve also gotten up to some other pretty manly pursuits, like flying planes and bombing it around in go-karts and doing arts and crafts. What I had never done before, however, was fire a gun.
Continue reading “It doesn’t matter if I fire blanks, I’ll still miss”
Tomb Raider (2013)
Well, quite a start to the decade we’ve had, eh? Hindsight on 2020 isn’t going to be very fun. Right from the start of the year there was trouble. Sure, some of it was a holdover from 2019, but I’m waiting for some positive news for 2020 here and I just ain’t getting any. First, the Australian forest fires really started to reach, well, I better not say boiling point. But even the poor old koalas, not normally given to movement if they can avoid it, started to run for cover perhaps as a form of lazy protest.
Then there was more silly buggers between the United States and Iran, with the Land of the Free killing a top Iranian general by drone. To add a nice bit of further unrest to your already depressing January, a commercial plane was shot down in Iran the week after, but nobody seems to want to talk about that anymore.
Continue reading ““Now Lara, take aim, and fire this vaccination arrow through the heart of coronavirus…””
Perfect Dark (2000)
Things have calmed down quite a bit in recent years, but there was a time in and around the height of Call of Duty 17 and Battlefield Minus One that seemingly every popular game out there was a first-person shooter. If you were a developer and you decided you wanted to release a 3D platformer or something, a proper game for the ages, then you could forget it.
If it wasn’t shooty-shooty-bam-bam time and there weren’t 12-year-olds online in an over 18s game, it wasn’t worth your while. It wouldn’t sell, and you would be branded an unbankable developer, with emphasis on ‘leper’, and you’d be beat back down to mobile games with icons of shouty bearded cartoon men. Why couldn’t you just have done the necessary for your now-starving family and made something like Perfect Dark instead?
Continue reading “You shouldn’t hit a girl, even if she’s shooting at you”